Zbrush - Very Comfortable
(Sculpting, Retopo, Poly-painting, Texture Projecting, Re-projecting Mesh Details, etc)
Autodesk Maya - Very Comfortable
(Hard surface and Organic polygonal modeling and conscious Uv Mapping in order to optimise texture space but also to favour normal baking depending on smooth groups a… Read More
Zbrush - Very Comfortable
(Sculpting, Retopo, Poly-painting, Texture Projecting, Re-projecting Mesh Details, etc)
Autodesk Maya - Very Comfortable
(Hard surface and Organic polygonal modeling and conscious Uv Mapping in order to optimise texture space but also to favour normal baking depending on smooth groups and geometry angles).
Adobe Photoshop - Very Comfortable
(Creating both hand painted and realistic textures,concept art and illustration, photo editing and photo manipulation, painted colour studies.)
TopoGun - Comfortable
(Retopology - I am aware of mesh optimisation, edge loop placement for good deformation, mesh densities and importance of geometry LODs)
xNormal - Comfortable
(Baking Normal maps and other AO/Cavity/Disp using a mixture of cage baking and planned UV shells according to smooth groups and angles in order to minimise distortion and waviness of Normal Maps
Adobe Premiere - Comfortable
(Video editing,colour grading and exporting, have helped run the family business in wedding videography and have won a videography contest last year.
Drawing and painting - Intermediate
(daily studies either traditional and/or digital of anatomy, form and structure, color studies, materiality and lighting studies,landscape studies,perspective etc through observing either life or using photography as reference.
Photography and Videography -Comfortable
Can shoot full manual dSLR pro cameras, firm understanding of exposure, shutter speed and focal lengths but also importance of mood, light and composition. Read Less