Vanessa Luo
Graphic Designer
Irvine, CA, USAWork Experience
Disney Interactive
Undergraduate Intern, Graphic Design
Creation of graphic artwork for digital applications and presentations, as well as general graphic design as needed.
Specific responsibilities include:
- User interface design for mobile and console game products
- Design logo concepts, game & app icons, and title treatments for various IP's
- Create graphics for presentations and marketing purposes
- Assist in providing visual feedback on various interactive products
Specific responsibilities include:
- User interface design for mobile and console game products
- Design logo concepts, game & app icons, and title treatments for various IP's
- Create graphics for presentations and marketing purposes
- Assist in providing visual feedback on various interactive products
July 2013
- Present
Glendale, California, United States
Blizzard Entertainment
Media Artist
As the Media Artist for the Community Department I created a wide range of digital art for the web and various social media sites.
- Design of logos, typography, marketing materials, web and social media graphics
- Photo manipulation, in-game image capture, video editing
- Managed a high volume of projects with various deadlines
- Coordinated with multiple points of contact for the various franchise teams
- Design of logos, typography, marketing materials, web and social media graphics
- Photo manipulation, in-game image capture, video editing
- Managed a high volume of projects with various deadlines
- Coordinated with multiple points of contact for the various franchise teams
May 2013
- June 2013
Irvine, California, United States
Blizzard Entertainment
Associate Media Artist
Creation of digital media for use on the web and in print to promote and support company products.
- Concept and creation of logo designs, print layouts, digital illustrations, marketing materials
- In-game image and video capture
- Photo editing/manipulation
- Managed art asset approvals for IP's across multiple departments
- Maintained digital asset management system of art files for all IP's
- Concept and creation of logo designs, print layouts, digital illustrations, marketing materials
- In-game image and video capture
- Photo editing/manipulation
- Managed art asset approvals for IP's across multiple departments
- Maintained digital asset management system of art files for all IP's
August 2011
- May 2013
Irvine, California, United States
Blizzard Entertainment
Quality Assurance Analyst I
Analyze interactive products to identify visual and programming errors and create database entries of errors. Assist with training of employees, compile employee feedback, and create training curriculum.
February 2009
- August 2011
Irvine, California, United States
Bowtie Inc.
Production Coordinator
Management of day-to-day workflow and production of multiple magazine titles.
- Coordinate between editorial, art, and sales departments to receive necessary magazine content
- Create post-mortem reports of monthly production costs and advertising sales
- Review design of advertiser’s files
- Prepress of files to maintain quality and press formatting.
- Design/editing of advertiser files as needed
- Coordinate between editorial, art, and sales departments to receive necessary magazine content
- Create post-mortem reports of monthly production costs and advertising sales
- Review design of advertiser’s files
- Prepress of files to maintain quality and press formatting.
- Design/editing of advertiser files as needed
September 2006
- February 2009
Lake Forest, California, United States
Printmasters, Inc.
Production Artist
Designed all in-house and customer print projects, including:
- brochures, corporate identity, logo design, advertising, booklets, newsletters, web graphics
- Prepared files for press or digital printing (in-house and outsourced)
- Supervision of color digital printing and any special handling needed for projects
- Data management of customer files and all graphics and fonts
- brochures, corporate identity, logo design, advertising, booklets, newsletters, web graphics
- Prepared files for press or digital printing (in-house and outsourced)
- Supervision of color digital printing and any special handling needed for projects
- Data management of customer files and all graphics and fonts
January 2002
- September 2004
Long Beach, California, United States
Riverside City College
Production Printer I
Utilized prepress knowledge and graphic software programs to layout and prepare college materials for print. Created color separations and oversaw press plate creation.
January 2001
- January 2002
Riverside, California, United States
Education
Laguna College Of Art And Design
Bachelor of Arts (B.A.), Graphic Design & Digital Media
January 2010
- May 2013
Laguna Beach, California, United States
Riverside Community College
Associate of Science (A.S.)
After general education courses, my main focus was in graphic applications and printing technology.
September 2001
- May 2004
Riverside, California, United States
Awards
Skills
Adobe InDesign,
Branding Identity,
Game Development,
Graphic Design,
Logo Design,
Mobile Game Concepting,
Packaging,
Typography,
User Experience,
User Interface,
Video Games,
Adobe After Effects,
Adobe Illustrator,
Adobe Photoshop,