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Ryan Lee

Kirkland, WA, USA
Aug 2013Present
UI Artist
Work closely with the UI team to create high-fidelity mockups and beautiful, game ready art assets. Master the use of game engine tools to integrate UI assets into the game. Work closely with Design, User Research, and Developers to iterate on best solutions to UI challenges. Produce high quality work quickly with several rounds of iteration in pursuit of the best design solution. Participate in visual comparisons and critiques. Find creative solutions to challenges both technical and artistic.
Redmond, WA, USA
Apr 2012Apr 2013
UI Artist + Designer - Project SPARK
Responsible for creating 2D and 3D animation for interface design. Cartography, illustration, story boarding, text/logo design, icons and digital graphic elements for Xbox One and Windows 8 platforms. Create visual elements from written material. Strong graphic design and motion graphics creation. Work with the UI lead and developers to create art assets and implement them into Expression Blend for the menus and HUD.
Seattle, WA, USA
Aug 2011Apr 2012
Visual Designer
Responsible for the visual treatment of text, graphic page elements and navigational components of the new HP PurchasEdge Member and Reseller websites. Take provided "red line" documents and convert to cross-browser compliant HTML and CSS. Work closely with interaction designers, user researchers, UX designers, product managers, and engineers to define the user experience and visual design of Hewlett-Packard PurchasEdge Member and Reseller websites. Implement design elements and code into Orchard CMS. Work in a self-organizing, cross-functional team that relies on the Scrum/Sprint development process.

Design and develop HTML emails. Test HTML rendering across multiple email clients. Clean front-end XHTML, HTML 4.0, CSS. Graphics production and optimization for the web. Design print materials based on client specifications.
Redmond, WA, USA
Apr 2011Aug 2011
UI Artist - Forza Motorsport 4
Take reference images/video to design first person digital gauges for in-game experience. Texture map high and low poly cars for showroom and in-game actuality. Recreate start up animations based on reference video examples. Take concept art to develop futuristic driving experiences.
Seattle, WA, USA
Mar 2008Mar 2011
Web Content Specialist
Responsible for website maintenance of graphics, text and design layouts. Use a variety of design software products that include Adobe Photoshop, Adobe Dreamweaver and Adobe Flash. Optimize website designs with HTML, CSS and basic Javascript functionality. Serve as internal technical support to answer technical and design related questions to help customer facing employees.
Helped develop an internal Web Content Team Blog and responsible for submitting weekly posts based around Photoshop tips and Tricks as well as design related tutorials.
Seattle, WA, USA
Dec 2007Mar 2008
Web Builder
Responsibilities included creating dealership accounts, building website design layouts and content based on specifications provided by sales representatives. Designs were created using HTML and CSS that was implemented into a company built CMS system.
Seattle, WA, USA
Mar 2008Mar 2011
BFA Game Production
Expected graduation of March 2011. Currently holding a GPA of 3.7.

Relevant courses include:
Advanced Game Design & Development, Environment & Level Design, Character Design, Concept Design & Scripting for Games, Object Oriented Programming, ActionScript 3.0 Programming for Games, Interface & Console Design, Multiplayer Gaming & Networking

Software Studied:
Autodesk Maya, Mudbox, XSI
Adobe Photoshop, Dreamweaver, Flash, Illustrator
Unreal Development Kit
Source Development Kit
Seattle, WA, USA
Aug 2005Dec 2007
AA Multimedia
Held an overall GPA above 3.5. Graduated in 2007 with an Associate degree in Multimedia.

Relevant courses include:
Interface & Console Design, Media Design, Layout and Interface Design, Visual Design Theory, Scripting and Web Authoring, Principles of Design and Color, Interactive Communication Design, Broadcast Graphics, Instructional Design, Audio and Video Techniques

Software Studied:
Adobe Photoshop, Dreamweaver, Flash, Illustrator, After Effects, Premiere
Autodesk 3DStudio Max
English (Native)
Illustrator, CSS, HTML, Indesign, Flash, Web Design, Graphic Design, 3D Modeling, Logo Design, User Experience, Layout design, interface design, User Interface, Lighting, Texturing, environment design, 3D Sculpting, MEL, front end design