Teaching Philosophy:
My architectural education was innovative, a multi-disciplinary curriculum fusing aesthetics, social and cultural concerns. I almost look at as a general education that integrates the arts, sciences, and the humanities through analytical thinking, creativity, craftsmanship, and social interac… Read More
Teaching Philosophy:
My architectural education was innovative, a multi-disciplinary curriculum fusing aesthetics, social and cultural concerns. I almost look at as a general education that integrates the arts, sciences, and the humanities through analytical thinking, creativity, craftsmanship, and social interaction. Since 2002 I have served as an educator at various universities and colleges. Currently I am faculty at California Sate University, Chico and in the past have held positions at the Art Institute of California, Otis School of Art and Design, University of California, Los Angeles, American Intercontinental University and New York School of Interior Design. As an academic I have always been interested in the extreme social and environmental conditions in which to debate the nature of art and design, the future of cities, and the changing role of architects, designers and artists.
Design is a problem solving process, as a practicing academic, I aspire to give students the intellect and foundational skills necessary for success in the design field. I hope to enable them to go beyond the basics, allowing them to think creatively and originally in the application of ‘techné. Design is also a research process involving technical research, case study research and the investigation of various design possibilities or opportunities relative to a contextual situation. As it is contextual I try to inspire students to become life-long learners, and to continue to seek knowledge long after they leave the classroom.
Design skills cannot be properly learned and understood simply by reading and writing. I design exercises and projects that challenge the students and force them to think conceptually. I believe in active learning; utilizing teaching methods adaptable to different kinds of learners. I employ a variety of teaching methods such as short lectures with visual aids, demonstrations, step-by-step hands-on exercises, discussions, and in progress critiques. As I share technical knowledge and information with the students, I emphasize on developing intellectual skills so as to be able to analyze, criticize, translate, transform and synthesize design ideas with an innovative and creative execution.
I believe in life-long learning. I don’t want students to view my classes as something they have to “get through”. Rather, I hope that they will see them as just the start of a process, a journey that will carry them throughout their career. “Creativity” and “artistry” are abstract thus I emphasize the ‘critique’ where the greatest learning occurs; this is when ideas can be explored, conceptual positions and design choices can be argued, and student understanding can be evaluated. I push all my students to participate in this process, all opinions should be heard, and all ideas are discussed. This thoughtful, in-depth analysis is invaluable. It is in the ‘critique’ that students learn to articulate a thought process a leading to a design process, often bringing new insight and creative endeavor.
It is important for students to develop a methodology for conceptual thinking. The understanding of the contextual factors that drive decision-making processes is essential to help students begin to look beyond solutions that are comfortable to solutions that are creative and unique. During project development students should develop an understanding of the design process, both from a personal and historical perspective. I provide the students with an historical context, case study research and examples of built work to begin to understand the problem at hand and to explain the process in a manner that allows for flexibility and adaptability. With the ever-changing shape of the profession in practice, flexibility is a necessity and adaptability is critical for students to succeed. A thorough understanding of the design process is the only way to honestly prepare students for the rigors of professional practice.
I try to approach both artistic and pragmatic situations, which are always presented with projects where the form of the outcome is never predetermined. Students will be challenged to identify and articulate the various parameters leading to the appropriate contextual and case study research leading to concept development, to solution and intervention. I believe that properly equipped, students will be better prepared to face the rapidly changing world with lifestyle and social changes implications demanding new design directives. As designers of the future, students should be able to analyze and comprehend ambiguous circumstances, and move with relative certainty toward new possibilities.
For as much as I love to teach, I also love to learn; and it is that desire for knowledge that above all else, I would hope to inspire.
Community Outreach
Although endlessly driven by the practice of design, Design SI have always been inspired by the notion of ‘giving back’ through pro-bono community projects. In collaboration with students these projects are typically focused towards non-profit groups and community organizations. Under the supervision of Design SI, selective students participate in an innovative educational experience, an outreach project that gives these students real-world design experience, an experience not available in the classroom. These projects are designed allowing participating students to develop new skill sets and build strong relationships with one another. Projects are designed to create and foster a sense of professional ethics that can often extend far beyond the classroom. A selected group of talented and inspired designers will develop designs to fulfill the various requests of clients. The design team will consult with clients, present them with designs and receive real-world responses to their work. The goal of this isn’t to have the client select one specific design or another, it is focused on providing clients with several ideas or possibilities of what the project can look like and how it can serve their purpose. At the end, students benefit from designing a real-world project and participating in the designer-client consultation experience. If you are a non-profit organization in need of any conceptual design services please feel free to contact us. For both – Clients and students, this project is a win-win situation. You will receive conceptual drawings, ideas and models, which can be helpful when contracting professional design / architecture and construction firms for your project implementation.
- Provide students with experience by working on real-world projects that involve design constraints, budgets, reviews and deadlines.
- Students learn about the principles of design, professionalism, licensing, how ethics affect decisions, entrepreneurship and the day-to-day implications of intellectual property.
- A culmination of their undergraduate education and provides them with the opportunity to apply and develop their design, analytical, project management, interpersonal and communication skills through a team-based project.
- Students are encouraged to work in an interdisciplinary manner, with an integrated design seminar facilitating the exchange of ideas and talent from multiple disciplines. This exposes students to the kind of multidisciplinary teamwork they are likely to encounter in industry.
As their projects take form, student teams keep in touch with their industry and advisers, hold meetings, write formal documentation and present their work. At the end, the teams produce a prototype or virtual demonstration of their design. Students know their design must solve a real-world problem and work hard to achieve a high quality outcome.
Research Interest:
One of the largest waste producing industries is Architecture and Design. Many companies have realized the importance of recycling. Recycling saves natural resources. We know that recycling involves the processing and usage of the core elements of an old product for the production of new products. This helps in saving our natural resources, helping us preserve natural resources for our future generations and maintaining the balance of the nature. Recycling saves energy. The amount of energy needed in manufacturing products using recycled materials consumes less energy than manufacturing them from ‘virgin materials’. Recycling saves space for waste disposal, enabling proper usage of waste products and the reduction of landfills.
In the last 15 years, my professional work incorporated design methodology and alternative building materials while incorporating sustainable programming and green design practices. With an interest in design innovations that enhance sustainability, efficiency, and interactivity in the home, I have focused on objects and spaces that are eco-friendly, multi-purpose and modular. Since the beginning of this year, I have been commissioned to design, develop and fabricate two projects, in Chico, CA and New York, NY, both incorporating the use of reclaimed trees and materials. These projects have led to professional partnerships with several local companies interested in my work and production methodologies.
Unfortunately a lot of what we see being labeled as “good design” in magazines and at stores is all style and no substance. Many contemporary designs merely imitate the classic Modernist aesthetic without any of the idealistic social agenda that made Modernism such a groundbreaking movement back in the early 20th century. The flip side to this is that oftentimes real technological innovations – the ones which will eventually change the way we live our lives – are often not packaged into enough of a stylish aesthetic to move beyond niche circles and crossover into mainstream popular taste. Note a new emerging category is called “Green Design”. I believe that all design should be inherently “Green”. Good design is not about color, style or trends – but instead about thoughtfully considering the user, the experience, the social context and the impact of an object on the surrounding environment. Sustainability, economy and efficiency are some of the positive implications that go hand in hand with using recycled or re-appropriated materials in design. No design can be considered good design unless it at least attempts to address some of these concerns.
In Art, since the Dada movement of the early 20th century, artists and designers have re-appropriated “found objects” as a way of commenting on consumer culture, industrial production and the very meaning of Art itself. Similarly, in Design, re-appropriation is not – or at least should not – be merely about environmentalism, efficiency or making crafts from reclaimed items. Rather, the social commentary of Art in “found objects” should be reflected in the field of design as well. The social and cultural implications of reusing familiar old materials in the context of design elicit deeper investigation. Recycling as a design strategy is often associated with environmentalism, yet it is clearly more complex than just a just a desire to tread lightly on the planet. The purpose of my project, ‘Recycling + Design’ investigates cultural and contextual implications of furniture and product design attempting to translate the traditional vernacular and transpose them into newer alternative designs while exploring sustainable production methodology and techniques.
My initial point of departure was seeing miles and miles of orchards when I moved to Northern California. A material that grows abundantly here in the Sacramento Valley is the walnut tree, specific to this region it is known as ‘Claro Walnut’. Inspired by George Nakashima’s work, I started developing truly unique furniture designed from wood harvested from trees salvaged in Chico, CA that otherwise would have been discarded due to disease and city development. Each piece designed is unique, the color and figure of the wood, the touch of the craftsman’s hand, the shape and size can never be duplicated. Taking responsibility of its second life, I have been investigating the relationships between recycling, design and production methodology. No part of the manufacturing process is outsourced. My objective is to develop techniques, processes and products by recycling and repurposing these local trees while investigating opportunities in minimizing waste and reusing as many resources as possible. Incorporating both digital design and hand crafted methodologies I am developing a body of work transforming reclaimed, recycled and salvaged trees into socially thought provoking prototypes. As I develop and investigate this topic I hope to expand my work using other types of recycled materials such as scrap metal, plastics, and paper.
Additional notes -
Although the work produced is experimental in nature, the topic of my work is also viable in everyday lives of people. Being able to recycle and repurpose materials can help in economic efficiency. This includes the entire production cycle starting from harvesting and processing of raw materials, transferring them from their origin to production places, processing and manufacturing costs. If the work produced results in new techniques in using recycled materials in design, these prototypes may creates opportunities for people, involved in the various stages of the design and production process in the industry. As the projects take form I will produce formal documentation and present the work with prototypes and virtual demonstration of the designs. This may result in commercialized use of the ideas. As the designs must aspire to solve real world problems, successful products will have to achieve a high quality outcome and may have the potential for patents, copyrights and trademarks.
In relation to teaching, this project will also be an education tool that gives the selected students working with me a real world design experience, an experience not available in the classroom - Students understand real-world design constraints, budgets, reviews and deadlines. Students learn about professionalism, how ethics affect decisions, entrepreneurship and the day-to-day implications of intellectual property.
Students learn analytical problem solving, project management, interpersonal and communication skills through a team based project approach and are encouraged to work in an interdisciplinary manner. Facilitate the exchange of ideas and talent from multiple disciplines, exposes students to the kind of trans-disciplinary teamwork they are likely to encounter in industry.
In addition, to meet national standards in Interior Design education, the Interior Design profession is in transition. It is apparent in the culture change of the Interior Design profession has changed from an emphasis on decoration to a program based on Interior Architecture. The profession incorporates sustainable and green design thinking in many aspects of a project from design to implementation. I teach a Furniture Design course which explores and allows the collaboration between artists and designers. Sustainable Development helps guide a strong commitment to balancing human, social, cultural, and economic needs with the natural environment. Through events and partnerships on and off campus, this project offers ideas relevant to environmental education, building environmentally friendly facilities, and model of sustainable practices.
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