Paulo Felix
3D Artist
Rio de Janeiro, BrazilWork Experience
Paulo Félix Art
Owner & Photographer
Photography of events and shows. Ecological photography to raise awareness and preserve nature.
January 2020
- Present
Rio de Janeiro, Brazil
Nuclear Dolphin
Co-Founder
We are a small team of passionate indie developers that love what we do. We can also help you to finish your game! Doing from concept art to complete textured 3D assets ready to be imported on your engine of choice, UI work and advertisement illustrations.
June 2016
- November 2019
Brazil
The Balance Inc
Environment Artist
Development of 3D models for the game Override: Mech City Brawl.
July 2017
- July 2018
Brasília, Brazil
Museu De Astronomia E Ciências Afins - MAST
Digital Artist
Developing communication materials for the visiting public, at events and exhibitions.
June 2017
- September 2018
Brazil
Marinha Do Brasil
3D Artist
Producing assets for military and engineering simulations.
March 2014
- November 2016
Brazil
Unloop
3D Generalist
3D Visualization, aerial Live footage Integration and corporate Films.
January 2014
- February 2014
Rio de Janeiro, Brazil
Nano Games
Senior 3D Artist
Designing and developing assets for mobile games.
January 2012
- January 2014
Rio de Janeiro, Brazil
Studio Nuts
Digital Artist
Creation and development of images, backgrounds and animations for advertising campaigns.
January 2010
- July 2011
Rio de Janeiro, Brazil
IPNET
Graphic Designer
Creating visual identities, layouts and presentations in partnership with Google Brasil.
May 2008
- August 2008
Rio de Janeiro, Brazil
SKlein
3D Artist
Modeling for architectural design and composition of internal and external scenes.
November 2007
- February 2008
Rio de Janeiro, Brazil
Education
Universidade Veiga De Almeida
Illustration and Digital Animation 3D
August 2006
- December 2008
Rio de Janeiro, Brazil
Languages
English (Advanced),
Portuguese (Native),
Awards
Skills
3D Studio Max,
City Engine,
Illustrator,
Lightroom,
Mental Ray,
Photography,
Photoshop,
Premiere,
Substance Designer,
Substance Painter,
Unity,
Unreal,
VRay,
Vue,
World Machine,
ZBrush,