Olga Andreyeva

Illustrator

New York, NY, USA

Work Experience

XANTARA

Creator

XANTARA is an epic fantasy event story in the form of a multi-media webcomic, publishing weekly. I'm responsible for writing story, creating characters, illustrating comics, developing games in GameMaker and Construct2, animating cutscenes and sprites in Photoshop and Spine, designing website using Wordpress, creating supporting and marketing materials, collaborating with musicians and voice actors.

Updating every Friday at xantara-world.com
August 2013 - Present New York, United States

Computer Lunch

Lead Technical Artist

Owning branding and design for in-game and promotional illustrations and 2D graphics. Laying out 3D environments with plants and animals. Sourcing and editing stock photos for in-game elements. Creating icons, banners, trailers, etc for new features and expansions. Playtesting and giving game design feedback for the Cell to Singularity idle game. Laying out the evolutionary tech tree of life.
January 2020 - Present New York, United States

Mitosis Games

Technical Artist

November 2017 - July 2019 New York, United States

Jump Ramp Games

Marketing Artist

February 2017 - November 2017 New York, New York, United States

Zynga

Technical and Marketing Artist

February 2016 - New York, United States

This Is Pop

Freelance Artist / Designer

Working solo with creative director. Handling a broad variety of visual assignments on a per-project basis. Past work included designing characters for an Apple Watch game in Illustrator and Photoshop, animating characters in Flash, and exporting as game-ready PNGs. Designing UI elements and graphics. Creating textures for 3D models and importing into Unity for an interactive installation. Creating trailers, editing video, motion graphics in Premiere Pro and After Effects. Assisting with game design and testing, UX.
March 2015 - February 2016 New York, United States

Boogie Down Games And Apps

Lead 2D Artist and Co-Founder

Overseeing the design of games for the mobile market, supervising coders and designers to ensure high-quality visual style. Developing concepts for characters and environments as well as creating in-game assets and textures. Owning visual design and establishing branding guidelines. Boogie Down Games is a diverse five person indie game studio where everyone works together in their free time to make fun games.
June 2015 - February 2016 New York, United States

Pratt Institute

Assistant at the Communication Design Department Office in Pratt Institute

Assisting with department branding, creating graphics and signs, organizing student information in Excel, clerical tasks
August 2011 - May 2014 New York, United States

InterContinental Hotels Group

Illustrator

Creating Barclay the Bee, a character who represents the hotel's sustainability initiatives. Writing and illustrating several eight-page comic books for kids explaining the role of honeybees in New York. Creating other assets for use on web and in print, including a holiday card and hotel signage.
May 2013 - November 2013 New York, United States

Society Of Illustrators

Intern

May 2013 - September 2013 New York, United States

Judy Ross Textiles

Intern

May 2012 - August 2012 New York, New York, United States

Pratt Institute

Imaging Lab monitor and technician

August 2012 - May 2014 New York, United States

Pratt Institute

Assistant for the Pratt Design Corps

Creating and managing the student work archives, creating slideshow images for website
March 2011 - October 2011 New York, United States

Education

Pratt Institute

Bachelor of Fine Arts

Majoring in Communication Design with a focus on Illustration
August 2010 - New York, New York, United States

Languages

English (Native),
Russian (Native),

Skills

2D Animation, 2D Art, After Effects, Character Design, Comics, Construct 2, Digital Art, Dreamweaver, Flash, Game Art, Game Design, Game Development, Illustrator, Indesign, Photoshop, Premiere Pro, Storyboarding,