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Bēhance

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Albert Bertolín is an illustrator and he likes to be considered just that.
He’s interested by drawing as a means of self-expression, but always has one objective in mind: communication.

The expression of his art is clear and easy to understand, when he chooses it to be, but his main interest is to defy conventiona… Read More
Albert Bertolín is an illustrator and he likes to be considered just that.
He’s interested by drawing as a means of self-expression, but always has one objective in mind: communication.

The expression of his art is clear and easy to understand, when he chooses it to be, but his main interest is to defy conventional methods. Transgressing traditional standards of illustration, he puts a greater emphasis on his own personal concerns, where music and technology play an important role. Read Less
In 1996, together with Bertran Escolà, he established the studio Glaznost in Barcelona, where he started mixing illustration with graphic design, animation, interactivity, electronic music composition, live audio-visual shows, commercial projects, video-games modification and computer programming, just to name a few… Read More
In 1996, together with Bertran Escolà, he established the studio Glaznost in Barcelona, where he started mixing illustration with graphic design, animation, interactivity, electronic music composition, live audio-visual shows, commercial projects, video-games modification and computer programming, just to name a few. His interest in such a multitude of techniques is almost obsessional and makes him difficult to classify as an illustrator.

In 2004, he moved to Berlin alone, and established NOFUN gfx, his personal arts lab, where he centers himself on audiovisual electronics, taking part in festivals, concerts, and club sessions both as VJ and musician. Not one to neglect his original skills, he also worked as a traditional illustrator, collaborating with diverse publications, as well as organizing exhibitions of his artwork.

In 2009 he decided to leave the city and moved to the island of Menorca, from where he works as a freelance. He continues his classic illustration work, but is more and more focused on the art of video-games and interactive computer programs, always oriented towards aesthetics and conceptual ideas. Read Less
Member Since: Mar 16, 2011