Maxime Harrisson
Senior UX Designer
Montreal, Quebec, CanadaSenior UI/UX Designer (FULL-STACK)
Games I worked on:
- Skylanders SWAPForce (Xbox 360/One, PS4)
- Guitar Hero Smash Hits (Xbox 360, PS3, Wii, PS2)
- Spider-Man Shattered Dimensions (Xbox 360, PS3, Wii, PS2)
- Magic the Gathering PuzzleQuest (Mobile & LiveOps)
- Skylanders Battleground (Mobile)
- Prototype 2(Xbox 360, PS3)
- The Amazing Spider-Man (Xbox 360, PS3)
Games I worked on:
- Skylanders SWAPForce (Xbox 360/One, PS4)
- Guitar Hero Smash Hits (Xbox 360, PS3, Wii, PS2)
- Spider-Man Shattered Dimensions (Xbox 360, PS3, Wii, PS2)
- Magic the Gathering PuzzleQuest (Mobile & LiveOps)
- Skylanders Battleground (Mobile)
- Prototype 2(Xbox 360, PS3)
- The Amazing Spider-Man (Xbox 360, PS3)
Work Experience
Hibernum
Senior UI/UX Designer
I worked on the creation of the mobile game Magic the Gathering PuzzleQuest. 1 year of development + 1 years of LiveOps.
I was in charge of the UI-UX of this complex game from the start. The challenge was to merge two great games: PuzzleQuest & Magic the Gathering and make a game that fans of both games will love. We managed to pull it off! It was a really big accomplishment due to the complexity of the magic card game and the die hard fans. Developing in LiveOps mode was also great and I learned a lot. The skills I now have will be useful in the future since most game development are choosing that road.
I also developed a side project with a co-worker that was published by the company. The game is call CHEZZ, a real-time chess game with a twist!
I helped on a lot of other things studio wide:
- Help on Tools
- Feedback for other projects
- Put in place production pipelines
- Monthly meeting for departments
Tools & Environments:
- Illustrator & Photoshop
- Mixpanel (User Analytics)
- Lucid chart, Axure, MarvelApp & Sketch
- UNITY (Front-End Frameworks)
- CSharp (Logic & Tweaking)
I was in charge of the UI-UX of this complex game from the start. The challenge was to merge two great games: PuzzleQuest & Magic the Gathering and make a game that fans of both games will love. We managed to pull it off! It was a really big accomplishment due to the complexity of the magic card game and the die hard fans. Developing in LiveOps mode was also great and I learned a lot. The skills I now have will be useful in the future since most game development are choosing that road.
I also developed a side project with a co-worker that was published by the company. The game is call CHEZZ, a real-time chess game with a twist!
I helped on a lot of other things studio wide:
- Help on Tools
- Feedback for other projects
- Put in place production pipelines
- Monthly meeting for departments
Tools & Environments:
- Illustrator & Photoshop
- Mixpanel (User Analytics)
- Lucid chart, Axure, MarvelApp & Sketch
- UNITY (Front-End Frameworks)
- CSharp (Logic & Tweaking)
July 2014
- August 2017
Montreal, Quebec, Canada
Vicarious Visions (ACTIVISION)
UI/UX Designer - UI Artist
I was part of the team working on the interfaces for the game Skylanders SWAPForce, one of the biggest franchises in video game history. I also participated in the creation of Ipad games including Skylanders Battlegrouds.
In addition to project assignments, I worked on improving the tools with the engineering team. I redesigned parts of the tool layout and made some UI & UX improvements. I also introduced a new iconography system. Furthermore, I helped develop the brand by creating new identities for all the tools to give our technology a fresh look.
Tools & Environments:
- Illustrator & Photoshop
- Axure & MarvelApp
- UNITY
- CSharp (Logic & Tweaking)
- Daikon Forge GUI Library (Front-End Frameworks)
- InHouse UI Creation Tool (Front-End Frameworks)
In addition to project assignments, I worked on improving the tools with the engineering team. I redesigned parts of the tool layout and made some UI & UX improvements. I also introduced a new iconography system. Furthermore, I helped develop the brand by creating new identities for all the tools to give our technology a fresh look.
Tools & Environments:
- Illustrator & Photoshop
- Axure & MarvelApp
- UNITY
- CSharp (Logic & Tweaking)
- Daikon Forge GUI Library (Front-End Frameworks)
- InHouse UI Creation Tool (Front-End Frameworks)
April 2012
- May 2014
New York, United States
Radical Entertainement (ACTIVISION)
UI Artist
I spent two months in Vancouver to work on the interfaces of the game Prototype 2. My task was to produce the initial interface concepts and to explore new UI ideas for the game.
Tools & Environments:
- Illustrator & Photoshop
- InHouse UI Creation Tool (Front-End Frameworks)
Tools & Environments:
- Illustrator & Photoshop
- InHouse UI Creation Tool (Front-End Frameworks)
September 2010
- November 2010
British Columbia, Canada
Beenox (ACTIVISION)
UI/UX Designer - UI Artist
I created all the interfaces for the game GuitarHero Smash Hits, one of the many franchises of Activision. I participated in the creation of Spider-Man Shattered Dimensions and created most of the interfaces. During these three projects, I helped with the creation of all the promotional material for the company. (corporate posters, flyers, games banners, etc.)
Tools & Environments:
- Illustrator & Photoshop
- Prototyping tool
- 3DS Max
- InHouse UI Creation Tool (Front-End Frameworks)
Tools & Environments:
- Illustrator & Photoshop
- Prototyping tool
- 3DS Max
- InHouse UI Creation Tool (Front-End Frameworks)
August 2008
- May 2012
Quebec, Canada
LaVillains
Web Designer / Company Owner
While working fulltime, me and my programmer friend (Larry Matte) created a media platform. We created a website where we could have news/ blog section, original videos, events organization, radio podcast and an online store. We managed to have everything working, but the project did not make it. I learned many things with this project that are still useful to this day.
Tools & Environments:
- CMS (Joomla)
- HTML & CSS
- Prototyping tool
- Photoshop & Illustrator
Tools & Environments:
- CMS (Joomla)
- HTML & CSS
- Prototyping tool
- Photoshop & Illustrator
August 2011
- August 2012
Quebec, Canada
Nurun
Web Designer
I was hired for the summer to work as a Web Designer. I was in charge of making wireframes and final visuals. I worked on the web application iJob and other websites for clients.
Tools & Environments:
- HTML & CSS
- Prototyping tool
- Photoshop
Tools & Environments:
- HTML & CSS
- Prototyping tool
- Photoshop
May 2007
- August 2007
Quebec, Canada
Education
Languages
French (Native),
English (Conversational),
Skills
3D Studio Max,
After Effect,
Axure,
Dreamweaver,
Final Cut,
Flash,
Illustrator,
Indesign,
Joomla,
Marvel,
Mixpanel,
Photoshop,
Principle,
Sketch,
Unity,
Xcode,