Malcolm Burke

Senior Artist

Manchester, United Kingdom
Let me introduce myself. I am a 3D artist based in Greater Manchester.
I have been working in the games industry now for over 16 years and I have
worked on a wide range games. I have been able to work with number of different art styles and continue to develop a good technical understanding of the game development process.
I am currently taking this further in my own time by working on my own title Herman's maze where I am undertaking all aspects of development including the code side.

Work Experience

Fabrik Games

Senior contract artist

Filthy Lucre - PS4

I worked across a number of areas on this project including props, UI, HUD and particles on top of this I touched on a little lighting and various technical tasks.
March 2015 - United Kingdom

Fierce Kaiju

Contract artist

Viral - Samsung Gear VR

Environment modeler on multiple levels
August 2014 - September 2014 United Kingdom

Cosgrove Hall Fitzpatrick Entertainment

Contract artist

Doing 3d character concepts for a pitch for a show called Horatio genius for hire. taking the 2d designs for the shows leads to a 3d model
March 2014 - April 2014 United Kingdom

The Blast Furnace Activision

Contract artist

Pitfall Krave
Project under NDA
June 2013 - Present Leeds, United Kingdom

Flipbook Studios

contract artist

I did some artwork for a Samsung Olympics 2012 app and a model of the Crosby Garret helmet for Britain's secret treasures
April 2012 - May 2012 Manchester, United Kingdom

We'll Fix It In Post Productions

Creature Artist

2010 – James Vs Reality – indie film

(Creature artist I helped out on this movie in my spare time creating the creature for it. I was responsible for the modelling, sculpting, texturing and vray materials on this creature)
May 2010 - October 2010 Portland, Oregon, United States

Gameloft Montreal

3D Artist

2010 – Modern combat 2 Black Pegasus – iphone, ipad

(Environment artist working on the oilrig and assault on the Embassy levels creating level meshes, props, collision and lighting)


2009 – Skater nation - iphone

(Environment artist building various assets and levels as well as working with the programmers to set up the art pipeline for this project)
October 2008 - October 2010 Montreal, Quebec, Canada

Blitz Games

3D Artist

2008 –Tak and the Guardians of gross – Wii, PS2

(Environment artist – Building environments and props based on concept art, Texturing assets within the art style, Lighting environments, collision creation and tagging)


2007 - Karaoke Revolution American Idol Encore –XBOX360, PS3, Wii

(Character Artist – modelling clothing in Maya, creating textures, normal maps and specular maps, sculpting high res assets in Zbrush3, Mesh optimising and skinning)


2007 - SpongeBob SquarePants Atlantis SquarePantis – PS2, Wii

(Environment and Character artist – Creating environments and characters based on concept art in Maya, texturing within art style, mesh optimising, lighting, collision building and tagging, modelling and texturing the front end map)


2006 - Karaoke Revolution American Idol - PS2

(Environment and Prop artist – Optimising level geometry, modelling and texturing trophies in 3ds max, amending, optimising character hair to work with clothing)


2006 -Sponge Bob Square Pants Creature from the Krusty Krab -Wii, GC, PS2

(Environment artist – Building environments based on concepts, texturing levels within the art style, creating props for the levels, lighting levels, optimising meshes, building collision meshes)


2005 - Reservoir Dogs – XBOX, PC, PS2

(Environment artist – Building levels and assets for the driving missions, texturing assets, placing meshes within the world editor, collision building and tagging and lighting)


2005 - Pacman world 3 – XBOX, PC, PS2, PSP, GC

(Environment artist – Modelling environments and props based on concept art, texturing assets from pre existing texture sets, Mesh optimisation, Collision building, level optimisation for PSP, Texture optimisation for PSP)
May 2005 - July 2008 Leamington Spa, United Kingdom

Acclaim Studios Manchester

3D Artist

2003 - Made Man – XBOX, PC, PS2

(Vehicle and weapon artist – Modelling all weapons and vehicles for the game in 3ds max, prop creation for environments, Creating textures for assets, creating assets for cutscenes, lighting cinematic scenes)
May 2002 - August 2004 United Kingdom

Software Creations

3D Artist

I did a lot of work initially in the digital Creations media department mostly working on the Little Monsters series which was a collection of interactive kids stories for NTL before moving onto the games side of things
April 2000 - April 2002 United Kingdom

Languages

English (Native),

Skills

3ds Max, Characters, Environments, Lighting, MAYA, Mudbox, Photoshop, Props, PS3, PS4, Quixel Suite, Substance Painter, Texturing, Unity, Unreal, UVs, Vr, Xbox, ZBrush,