Martin Balcerzak

Lead/Senior CG Artist

Burnaby, British Columbia, Canada
My hobby and passion is directed towards creating high quality content for commercial and film studios throughout the world. I am able to recreate models from photo, concept and scan reference and can proficiently take an asset through all the stages of production.

Work Experience

Zoic Studios

Senior CG Generalist

-Responsible for the entire look dev process for the creation of various models, this includes; model, texture, shade, light and render assets using Vray.
-Create organic and hard surface objects from live reference photos and concept drawings
-Supervise the on set scanning of live characters for future digi-double recreation
September 2013 - Present British Columbia, Canada

Hydraulx VFX

Lead Artist

-Model, Texture and sculpt high resolution models for film. These include:Percy Jackson: Sea of Monsters,The Secret Life of Walter Mitty, Escape Plan, Machete Kills
-Create organic and hard surface objects from live reference photos and scans
-Oversee artist workload and provide assistance and training as necessary
-Implemented new tool sets to help with workflow
July 2012 - September 2013 Vancouver, British Columbia, Canada

Goldtooth Creative

Senior CG Generalist

-Model, Texture, sculpt, light and render high resolution models for cinematics --objects include photo real vehicles, characters and props
-Create objects from reference photos, concept drawings and scans
-Design Mental Ray shaders to reproduce photo realistic materials for all objects in scene
-Light and Render using Mental Ray
April 2012 - July 2012 Burnaby, British Columbia, Canada

Rainmaker Entertainment

Senior Character Artist

-Responsible for the modeling and texturing of main characters.
-Implemented new tool sets to department to greatly improve the overall modeling/texturing workflow.
-Overlook and mentor junior artists throughout the project.
March 2011 - April 2012 Vancouver, British Columbia, Canada

Electronic Arts Canada

Lead Artist

Character Lead for Active NFL Training Camp

-Managed the teams workload on a day to day basis
-Worked closely with the CG supervisor, Art Director and Manager to achieve a manageable production pipeline
-Provided work estimates, budget assessments and scheduling
-Modeled, textured and Zbrushed key assets for game.

Associate Artist:
-Modeled and texturing photo real character and prop objects for Next-Gen Titles for both XBox 360 and Playstation 3 consoles.
-Painted custom details such as skin, clothing wrinkles and environment passes in Photoshop and Zbrush
January 2005 - January 2011 British Columbia, Canada

Bardel Entertainment

Lighting Technical Director

Environment Modeler for a Direct-to-DVD 3D feature movie (Dragons: Metal Ages)

Lighting Technical Director for a Direct-to-DVD 3D feature movie (Dragons: Fire and Ice)

-Lit,composited and tweaked final shots
January 2004 - January 2005 Vancouver, British Columbia, Canada

Education

AI Center For Digital Imaging And Sound

Visual Effect Digital Animation Master Diploma

Learned to model, texture , light, render and composite 3D content to Live Plates
2002 - 2004 Vancouver, Canada

Languages

English (Fluent),
Polish (Advanced),

Awards

Ballistic Publishing

CG Award # 1

Ballistic Publishing

CG Award # 2

Skills

Excellent Skills In ; Modeling - Texturing - Shading - Lighting - Rendering, Fast Learner - Can Adapt To New Situations/Skill Sets, Great Problem Solving Skills , Strong Knowledge In ; MAYA - PHOTOSHOP - MARI - ZBRUSH - VRAY,

Referrals

William Wallace - Senior Effects Artist @ Scanline VFX:
muffinman3d@gmail.com / 604-716-4973

Biren Venkatraman - CG Lead @ Zoic Studios:
biren.venkatraman@gmail.com / 778-892-0058

Chun Seong - Modeling Supervisor @ Hydraulx Studios:
dncs_83@yahoo.com / 778-861-6895