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Bēhance

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Trained in fine art (with a background in graphic design), I’ve been a professional character artist in the games industry for the past 6 years, working on a variety of projects across both console and smart devices (including XBox One, PS4, iPad and iPhone).
- Team Management
-Character and Asset Creation
-Texture Painting and Texture Map Creation
-Character Development
-High Poly Character Sculpting
-Game Engine Pipeline Research
- 3dStudio Max – Maya – XSI – Silo
-Mudbox – Zbrush
-Photoshop – Illustrator
-Perforce – Alienbrain – SVN
-Unreal Engine – CryEngine – Marmoset (Toolkit)
-Mental Ray – Vray – Turtle
Member Since: Jan 28, 2011