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Jessie Lam

Concept Artist

Vancouver, British Columbia, Canada
Concept artist with background in animation driven to expand horizons professionally in games, a strong team player capable of helping the transition from concepts to finish product become as seamless as possible.

Extremely adaptable to various visual styles and mediums she gets to work with, and is always ready to learn new software packages and incorporate new production techniques to improve her workflow.

So far has worked on two published AAA titles - Dungeons & Dragons: Daggerdale and World Gone Sour - as well as award-winning Lost Girl: Interactive Motion Comic.
Work Experience
Vancouver, British Columbia, Canada
Nov 2013Present
Electronic Arts
Concept Artist [contract]
Vancouver, British Columbia, Canada
Jun 2013Sep 2013
2D illustrator
Created facebook ads and in-game assets for mobile titles on the iOS and other unannounced projects.
Toronto, Ontario, Canada
Sep 2008May 2013
Colour Monkey Robot Ltd
Lead Concept Artist
Concept art, illustration and visual development for film, music albums, podcasts, videogames and storyreel-style motion comics for digital platforms [transmedia].

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Clients:
Much Music
H&M
1188 Films
Andrew Aversa [Composer, Soul Calibur V]
Jimmy Hinson [Composer, Mass Effect 2]
Howard Wong [Writer, Empire Online/Dawn of Magic]
Mark Andrew Smith [Writer, New Brighton Archaeological Society/Gladstone School for World Conquerors]
Nerd Appropriate
Toronto, Ontario, Canada
Apr 2012Sep 2012
HugeMonster Inc.
Lead Concept Artist
Created concepts, 2D sprites, particle effects, 2D/3D animations and UI for iOS games ["E.L.E", "Wingit!", and other unannounced titles]
Toronto, Ontario, Canada
Jan 2012Mar 2012
Vast Studios
Digital Artist
Digital matte paintings, GUI, puzzles, inventory assets, textures for hidden object casual games.

Provide constructive feedback and alternate visual problem-solving solutions for revised artwork. Improvise new techniques to optimize production pipeline while maintaining client standards for general art direction.
Toronto, Ontario, Canada
Jun 2010Aug 2011
Digital Artist
Responsibilities are mainly concept work but also involve the creation of 3d environmental assets, motion graphics, print comics, and the occasional character rigging.

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Enemy character/weapon concepts, motion comic cinematics for Dungeons & Dragons: Daggerdale [PSN, XBLA, Steam]

Sequential colours and compositing for the award winning Lost Girl: Interactive Motion Comic [Gemini - Best Cross-Platform Project - Fiction]

Concept work for various other unannounced projects.
Toronto, Ontario, Canada
Sep 2011Nov 2011
Freelance Storyboard and Pre-Production Artist
Coloured sequential boards for Maylee Todd’s “Aerobics in Space” music video. Storyboarded for upcoming tv show Storm City [National Geographic], Crush tv advertisments, and various toy commercials
Toronto, Ontario, Canada
Jun 2011Aug 2011
Ascension Cross Media Inc. [Bedlam Games/Bitheads ]
Digital Artist
Enemy/Prop Concepts, enviroment/character modeling, rigging, motion comic cinematics for World Gone Sour [XBLA, PSN, PC]
Toronto, Ontario, Canada
Apr 2007Feb 2009
Lead Colourist
Digitally rendered characters, backgrounds, and special effects in a freestyle oil painting method on comic title "Neozoic". Collaborated with the writer and penciller in creating a specific visual style to suit the title.
San Francisco, CA, USA
Jun 2010Aug 2010
Online Instructor [summer semester]
Held lectures and discussions on the various aesthetics of storyboarding, film-making, character design and colour theory. Gave students constructive feedback on assignments and suggested alternate solutions to help develop critical thinking and visual problem-solving skills.
Toronto, Ontario, Canada
 
Storyboard/Pre-production artist
Revised storyboards for a James Morrison ft. Nelly Furtado music video, "Broken Strings". Digitally painted custom murals in advertisment for designer doll company MIXIS. Storyboarded commercial spots for Motts Clamato product. Assembled hand-made props for puppet show-based Capital One commercials, also storyboarded all three commercial spots for the producer, director, and their clients.
Toronto, Ontario, Canada
20032007
Switchstance Inc.
Lead Colourist
Assisted in NIKE studio project for US advertising campaign. Complied model sheets and coloured cells for flash animation trailer. Digitally rendered sequential work published in IMAGE Comics. Took small roles in commercial projects for Microsoft and Hewlett Packard. Wrote pitches for possible future marketable projects
Toronto, Ontario, Canada
Sep 2002Apr 2004
Art Community Manager
Moderating community forums, organizing articles and investigated/managed user-submitted reports of copyright abuse and plagierism.
Toronto, Ontario, Canada
Jan 2002Apr 2003
Sunscript Studios
Intern
Promoted studio projects online and in public conventions. Drew background layouts for flash animations. Worked on sequential colour separations and background renders. Promoted to assistant colourist position and assisted in foreground rendering.
Education
Oakville, Ontario, Canada
Sep 2003Apr 2007
Bachelor of Applied Arts in Animation
Four-year program that encompasses a wide variety of specialties for the entire animation pipeline - this includes traditional and digital animation, storyboarding, layout, background painting, visual development and character design.
Toronto, Ontario, Canada
Sep 2009Apr 2010
Post-Graduate on 3D Game Art and Animation
Covers the entire gaming pipeline from concept to working directly with the UnReal game engine to create and manage assets. Students are then tasked to create a pitch that will eventually become a group mod project where each person is assigned a role in the pipeline and are graded on individual assets as well as overall teamwork.
Languages
 
English (Native), Cantonese (Fluent)
Skills
 
art direction, Adobe Aftereffects, Adobe Premiere, character design, Concept art, ZBrush, storyboarding, 3ds Max, matte painting, New Media, game development, environment design, visual development, speedpainting, Adobe Photoshop, Motion Comic Cinematics, Story Reels