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Member Since: Jun 25, 2011

Jeff Feligno

USA
Experience
Aug 2007
Character Artist
Infamous 2 (PSX3)
·        Modeling, texturing, Zbrushing, character models.
·        Managed creation of figurine that shipped with the Hero Edition.
Infamous (PSX3)
·        Modeling, texturing, Zbrushing, character models.
·        Working on high poly, next-generation characters for upcoming PS3
2006
Software Beta Tester
· Spoke at Siggraph 2010. Presented personal artwork and demonstrated new software features.
· Spoke at Vancouver and Seattle User-group meetings.
·        Created tutorial video’s on the Pixologic website that explain
        digital sculpture and how it relates to 3D Printing.
Timonium, MD, USA
20032004
Character Artist
I worked at Big Huge Games as a character artist. I was a full-time employee for roughly a year. I have done contract work for them on several occasions since that time.

“Rise of Nations” Thrones and Patriots (PC)
·        Created low-poly models and textures.
·        Produced high-poly images for packaging and website use.
Manhattan, NY, USA
20052007
Adjunct Faculty
·        Course:   “Clay Sculpture for the Digital Artist”
·        Taught human anatomy in the computer graphics department.
·        Two thirds of the class was clay sculpture with a live model.
·        The remaining third of the class was re-sculpting the model using Zbrush.
20002003
Sculptor - Full Time
·        Sculpted action figures out of clay.
·        Serious attention to anatomy, design and fine detail.
·        Produced a wide range of figures.
·        Working intense, long-hours to meet deadlines.
Education
19962000
BFA Illustration
Studied illustration and sculpture.
Awards
2010
Accepted into Spectrum 17