Haiden Goggin
Art Director, 3D Experiences at Apple
Sunnyvale, CA, USA
2073431495
www.haidengoggin.com
I am an Art Director, currently working for Apple full time on the 3D Experience Team.
Work Experience
Aquent
Senior 3D Experience Designer @ Aquent (Contracted by Apple)
July 2020
- March 2021
Cupertino, California, United States
Tellart
3D Experience Designer
Designer within the Tellart development team involved in all stages of design development for multiple interactive experiences and exhibitions. Includes, but not limited to concept generation & sketch development, illustration, prototyping hardware/software, 3D modeling, rendering & animation, motion graphics, full stack design/material specification for production and logistics, as well as sourcing and managing vendors, while researching new solutions for new, unsolved problems everyday. Clients span multiple industries, including but not limited to David Rose & MIT, The Economic Development Board of Singapore (The Coffee Connector, Winner of the 2015 Core77 Interaction Professional Notable award, and shortlisted for the 2015 IxDA Interaction Awards), The Prime Minister's Office of Dubai UAE (winner of the 2015 Core77 Speculative Design Award for Museum of Future Government Services), California Academy of Science (2015 Color of Life exhibition), United Technologies, Purina (Better with Pets), Toyota (Coming Soon) and Google.
August 2014
- March 2019
Rhode Island, United States
Tellart
3D Design Intern
Previously a design intern responsible for multiple aspects of the concept development process. This includes but is not limited to brainstorming, ideation, refinement sketches/illustrations, 3D modeling/rendering, color scheme generation and daily communication with the development team.
August 2013
- August 2014
Rhode Island, United States
Motiv
3D Design Consultant
Modeled, positioned & rendered multiple P.O.P displays for the notable coffee brand, Keurig.
June 2014
- August 2014
Massachusetts, United States
Loft LLC.
3D Design Consultant
Part-time consultant responsible for product renders utilized in the development process as well as for presentations to clients.
February 2013
- June 2013
Rhode Island, United States
Hasbro
Design Co-op
Worked under the Playskool umbrella in the Precool department assisting in day to day design collaborations, concept development, model making, brainstorming and graphic work for future releases of the Playskool Heroes brand.
January 2013
- May 2013
Pawtucket, Rhode Island, United States
Education
Wentworth Institute Of Technology
Industrial Design
September 2010
- August 2014
Boston, Massachusetts, United States
Languages
English (Native),
Awards
Skills
Adobe InDesign,
Adobe Photoshop,
Photography,
Adobe After Affects,
Adobe Illustrator,
Cinema 4D,
Cintiq,
Hand Modeling,
Keyshot,
Lasercutting,
Metalwork,
Realflow,
Rendering,
Rhinoceros 4.0,
Sketchbook Pro,
Sketching,
Vacuum Forming,
Woodworking,
Writer,