The original concept we had to brainstorm was that these 2000 year old archives would behave like a decayed ct-scan where the Engineers outer suit and his internals would be visible. Skin, internal organs and skeletal information can be seen in these examples.
My role as Head of Design at Fuel was to lead the design development for the Engineer Holograms. This was all done pre-shoot so Ridley could get an idea of how they might look so the sets and actors could be lit on set appropriately.
The various stages were research, style frames and then these turntables which i made using Maya. Obviously the colour grade changed in the final film to a bluish, white hue. After look dev was approved it then went into full production in 3D at Fuelvfx using Houdini led by FUEL VFX Supervisor Paul Butterworth
Engineer concept design : Brendan Savage & Luke Bubb
Look dev turntables 3D : Brendan Savage, Steve Anderson
Look dev turntable comp : Brendan Savage