Field of View was created at MIT for the 2013 Global Game Jam, an event held over a single weekend in January. The concept was spearheaded by Danielle Church, who also served as a programmer along with Kaichen Ma. Equally vital to the dev team were the game designers, Ayse Gursoy and Frank LeClair, and our audio engineer Daniel Perry. As the lone artist on the team, I was responsible for proposing key visual elements and art assets and executing the decisions made by the team.
The game was designed to model the everyday experiences of many people around the world who have to deal with hostile comments, harassment, and the threat of violence simply for existing in public. We wanted to raise awareness of how easy it is for a single person to create a hostile environment for someone else, regardless of their race, gender, sexuality, or religion.
You can play the game here. (runs on Chrome and Firefox)