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Wukub Kame- Mayan god

  • Wukub Kame
    3D Modeling
  • Wukub Kame or Bakum kame (seven deaths) mayan god

    Proyect:  Videogame Character

    Company: Rabid videogames

    Client :Lionworks

    Credits:

    Original Concept Art: Leandro Loaiza

    Low poly / hair /Uv's : Gonzalo Sanchez

    High poly/Texturing/Concept Art : Me (Oscar Trejo)

    Redesign: Gonzalo Sanches & Me (Oscar Trejo)


  • Fourth Version

    Fourth and last version the changes were:
     Redesign of the character
    Skulls on the shoulder
    Teeth on the hip
    Minor details on the body
    Anatomy changes

    The main change was the head which I decided to make it look more like a beast  
  • Third Version

    The changes of this version were:


    • A different texture based more on the concept art.


    • Sharp teeth


    • Body more like a human


    • Minor details on hands, hip, head and hair (arms,legs, torso)
  • Second Version

    The changes of this version were :



    • Diferent skull structure


    • Human teeth


    • Exposed muscles texture


    • Anatomy of the body (more accurate)


    • Open mouth

  • First Version

    The model was done first based on the concept art on maya, then exported to zbrush  to  be sculpted and texturized then taken back to Maya to add hair and the Normal, Specular, Cavity and Diffuse maps