Wukub Kame- Mayan god
- Wukub Kame
3D Modeling Wukub Kame or Bakum kame (seven deaths) mayan god
Proyect: Videogame Character
Company: Rabid videogames
Client :Lionworks
Credits:
Original Concept Art: Leandro Loaiza
Low poly / hair /Uv's : Gonzalo Sanchez
High poly/Texturing/Concept Art : Me (Oscar Trejo)
Redesign: Gonzalo Sanches & Me (Oscar Trejo)
Fourth Version
Fourth and last version the changes were:
Redesign of the character
Skulls on the shoulder
Teeth on the hip
Minor details on the body
Anatomy changes
The main change was the head which I decided to make it look more like a beast








- Third Version
The changes of this version were:- A different texture based more on the concept art.
- Sharp teeth
- Body more like a human
- Minor details on hands, hip, head and hair (arms,legs, torso)


- Second Version
The changes of this version were :- Diferent skull structure
- Human teeth
- Exposed muscles texture
- Anatomy of the body (more accurate)
- Open mouth



First Version
The model was done first based on the concept art on maya, then exported to zbrush to be sculpted and texturized then taken back to Maya to add hair and the Normal, Specular, Cavity and Diffuse maps





















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