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Bēhance

Wiggle 3D introduction

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  • Wiggle 3D introduction
    - the simplest way of displaying 3D without the use of 3D glasses

  • Example 1

    Type: Simple Wiggle 3D
    Source: 35mm digital stereo rig
    Channels: 2
    Alignment: Middle
    Media: 256 grayscale animated GIF
    Frames: 2
    Interval: 2x0.2sec
    Pixel dimensions: 400x400
    Size: 137KB
  • Example 2

    Type: Soft Wiggle 3D
    Source: 35mm digital stereo rig
    Channels: 2
    Alignment: Middle
    Media: 256 grayscale animated GIF
    Frames: 4
    Interval: 4x0.1sec
    Pixel dimensions: 400x400
    Size: 258KB
  • Example 3

    Type: Simple Wiggle 3D
    Source: 35mm analog stereo rig
    Channels: 2
    Alignment: Middle
    Media: 64 grayscale animated GIF
    Frames: 2
    Interval: 2x0.2sec
    Pixel dimensions: 400x400
    Size: 239KB
  • Example 4

    Type: Soft Wiggle 3D
    Source: 35mm analog stereo rig
    Channels: 2
    Alignment: Rear
    Media: 128 grayscale animated GIF
    Frames: 4
    Interval: 4x0.1sec
    Pixel dimensions: 400x400
    Size: 460KB
  • Example 5

    Type: Soft Wiggle 3D with alternating intervals
    Source: 35mm analog stereo rig
    Channels: 2
    Alignment: Rear
    Media: 64 grayscale animated GIF
    Frames: 4
    Interval: 2x0.1sec (1st & 3rd), 2x0.05sec (2nd & 4th tween)
    Pixel dimensions: 400x400
    Size: 320KB
  • Example 6

    When using wiggle 3D for film or stopmotion every frame has to be wiggled...

    Type: Simple Wiggle 3D stopmotion sequence
    Source: 35mm digital stereo rig
    Channels: 2
    Alignment: Middle
    Media: 128 grayscale animated GIF
    Frames: 24
    Interval: 24x0.1sec
    Pixel dimensions: 400x400
    Size: 683KB
  • Method overviewComparing this method to the most common 3D methods like
    Real D (Avatar movie 3D) and Stereoscopic 3D (anaglyph):
  • Alignment examples
    Same image but different stereo alignment
  • Front aligned
  • Center aligned
  • Rear aligned
  • Principle
    Often cats wiggle their heads before jumping a large distance. They are doing this to determine the chances for a successful jump. By using different angles they calculate the distance to their target, just like a GPS in a car uses the satellite signals to determine it's position on earth. It is called Triangulation and it is the basic principle in this type of 3D interpretation. This is also the only way a one-eyed person is able to visually experience 3D.

    Photography
    I did example 1, 2 and 6 plus the alignment examples using a custom digital rig. I shot example 3, 4 and 5 using my homemade analog 3D camera: Show me the camera (Behance project link) 

    Viewing
    Most viewers will notice the 3D effect right away. The effect will often be enhanced by putting a slight distance to the monitor, stepping back or viewing the image from different angles as if it where a painting and thereby distracting the mind enough to perceive the 3D effect.

    Mind bug
    Contrary to common 3D with two channels (left and right) it is theoretically possible to add an infinite number
    of channels when making a Wiggle 3D... Example: 100% left, 75% left, 50% left, 25% left, center etc.
     
     

    Thank you for watching :)