6. Storm Shot (done during my work in EFX):
My work mainly involved compositing this shot in a way that would fake a real storm
environment. The challenge was for it to be done in 2D rather than 3D due to time constraints.
The client wanted a storm atmosphere to be created as a part of a dramatic sequence in the
movie. The original sky was keyed out using Combustion. Clouds were layered using
photographs off the net and animated using keyframes in Combustion. The same was for the
lightning, which had to be manually animated, using keyframes for brightness, and contrast
and these cloud layers were placed in between the darker clouds. The rain layer was created
by the 3D animator in 3Ds Max, to which I added passing smoke to make it look thicker and
denser and having some wind influence.