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Untitled Landscape

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  • Untitled Landscape

    An abstract world in the style of early-lofi-game-console-3d is rocked by an eerie interplay of an artificial earthquake and snowfall.
    A piece entirely avoiding traditional techniques (keyframing etc.) in 3d cg. The role of classic animation is replaced by a scripted dynamic system with feedback, and a scripted generative setup. Therefore it develops independently and yields unpredictable results. It unfolds interactively, live and real time on screen like a computer game. For the purpose of presentation two hours of footage have been captured and into a short edit.
    Work for the solo exhibition ‘CONSTRUCTING’ at fluctuating images in Stuttgart, Germany.
    Featured on videopark.
    Length: 11 min
    Soundscape: Michael Fakesch