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Untitled Landscape

  • Untitled Landscape

    An abstract world in the style of early-game-console-goes-lofi-3d is rocked by something like a eerie interplay of an earthquake and snowfall.
    It shows our first attempt to entirely avoid employing traditional techniques (keyframing etc.) in 3d cg. It hardly can be called animation, since it is based on a scripted dynamic system with feedback, and by how it is setup (not even modeled in a traditional sense, just generated by script in the 3d software) it develops independently and yields unpredictable results. It is also not software rendered, just hardware rendered directly from the graphics card, and unfolds live on the screen. For the purpose of presentation a few hours have been screen grabbed and edited into a couple of minutes.
    Work for the solo exhibition ‘CONSTRUCTING’ at fluctuating images in Stuttgart, Germany.
    Featured on videopark.
    Length: 11 min
    Soundscape: Michael Fakesch