Base mesh i created in c4d, uv mapping - in 3ds max, sculpting and texturing - in zbrush, rendered with houdini pbr. In the video - old version of the model. Pictures are final version.
 
Turtle
Published:

Turtle

Base mesh i created in c4d, uv mapping - in 3ds max, sculpting and texturing - in zbrush, rendered with houdini pbr

Published: