Timeless Jerusalem™ is an online 3D virtual world that provides compelling content and activities related to Jerusalems spiritual and cultural relevance for [billions] of people around the globe. Its mission is to become the gathering place for global communities of multiple affiliations and support their educational, entertainment and social networking needs, based on the citys spiritual essence.
Responsibilities: Evaluate resource budget for Unity and Multiverse prototype game engine.
Preferring Unity for its great support and technical abilities, Multiverse ultimately won due to budget constraints on the Client.
Converted TimelessCities' assets to COLLADA file format, reproduced geometry, reduced mesh size, removed triangles, created missing texture UVs, painted textures in Photoshop, reduced texture resolutions, and tested in-game materials for environmental design. Responsible for final game efficiency.
Displayed is Herod's Temple (Formerly Solomon's Temple), however, Antonia's Fortress, plant foliage, props, characters, and over a dozen village houses were also integrated.