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# The amazing Sketchbook

• G156
• F4
• D0
• The Amazing sketchbook
A game to call my very own
•  This is my very first game which I am creating all by myself. I have been thinking of the concept for quite a while but I am finally developing it myself.  it's called the amazing sketchbook and it's about a stick-man who has to fight his way through a  teenagers insane doodle-ridden world. it's still very much in developement and I may have to recreate the game once I finish it just because I had a second wind of Ideas which I would love to incorporate into it. I will post more screen shots as I  continue to develop it.
• My video playthrough of The Amazing sketchbook, the game still needs work but I am pleased with how far I have come with the project thus far. While everything in this game is very simple visually (and that was my intention not just my lack of artistic skills) it all was very time consuming  to create, i made every animation for every object...heck I MADE every object as well. The paper background is an actual scan of paper I did just because i wanted it to be as authentic as possible.  From an aesthetic viewpoint  i feel like i did exactly what i imagined.
• If I had to point out one thing I enjoyed learning them ost while developing this project it would definitely be learning how to create a finite state machine. it answered A LOT of questions I remembered having about game bosses when i was  a kid but also was one of the first extra curricular applications of something I learned in class.

The boss's function is very simple every time he bumps into a wall a counter increments by one, once the counter reaches 3 the boss leaves its original state ( inside tank) and transitions to its new state ( open hatch) . if he is hit while in the open Hatch state he then transitions to the third state ( Damaged) which itself increments a counter. once he is hit 3 times and he enters the damaged state 3 times we go into the fourth state ( Death by explosion).

The grenades  the boss is dropping also work utilizing the concepts of a finite state machine of course once they are dropped they decrement instead  and then explode once the counter reaches 0.

It was a lot of fun making this to be completely honest and it showed me that while Game maker may have the ability to be a lazy psuedo-developement tool if you put time into and dig into the scripting even a little bit you can come away with some pretty impressive results.