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Bēhance

  • Client: VOX Cinemas
    Studio: Metaphrenie
    My Role: Ground break simulation, Cloth tearing simulation, Enviroments, Lighting, Rendering.
    Composite (Vox Max): Andrea Dionisio
     
    I worked on VOX Max section which starts from 00:24 to 00:44, car dynamics was done in Maya by another talanted artist then exported for c4d rest is done in Cinema 4d.
  • Early look explorations and Styleframes
  • Cloth Tearing Tests