The Lobotomy
A short film.
I've been learning Blender for years with alternating periods of enthusiasm and laziness. Anyway, I've decided to create my first animation with Blender. I use the Cycles renderer exclusively in this animation. I take this project quite seriously and try to make each frame as photorealistic as possible (although due to limitations in skill, that may not be the result).

The idea for this film was not conjured in an hour or a day; rather, it was the crystallization of a huge collection of ideas that popped up in my mind every now and then. Because of that, these ideas tend to be a bit disorganized. This animation is called "The Lobotomy" because it is basically a walkthrough of the mind of a patient who is undergoing a lobotomy. I was partly inspired by the book Shutter Island by Dennis Lehane, in which patients who were insane beyond cure underwent "transorbital lobotomies". The patient in this animation is also insane, so that gives a "valid" explanation of why the storyline seems a bit messed up.

YouTube


"It will break you"

To create this noose I basically created a segment of rope, gave it an array modifier and then added a curve modifier. I then edited the curve so that it looks like a noose. To save render time, I removed the frayed strands from the rope.
A close-up of a segment of rope from the noose.
"Welcome to my world, a maze of thoughts and ideas."

This screenshot is taken from the opening scene. This is my second attempt to model a "futuristic corridor". In my first attempt I added a huge amount of greebles, which led to absurd BVH build times. I decided to remodel the entire scene in my second attempt. I used little cubes instead of greebles, which greatly reduced BVH build times.
 
This simple scene will serve to intertwine several smaller scenes in the end of the animation. The modeling was quite simple and relatively painless.
 
 A sentry gun loosely based on that in Team Fortress 2.
Sentry gun with added materials.
Side-view of sentry gun, locked and loaded.
 "It will kill you."

One of the final scenes in the animation. Blender Guru has a tutorial on photorealistic fruit splashes, so I modified it by having knifes instead of lemons dropping into water.
One of the opening scenes of the film. I based this scene heavily on the Skinning Room in Crysis 2, one of the best video games in my opinion. The biggest challenge is to model the circular disk which holds all the equipment, as well as to create the suitable atmosphere through compositing and lighting. Thanks must be given to the BlenderArtists community for precious feedback!

I modelled the hall mostly based on that of my school, which has a campus full of historic buildings. The volumetric lighting on the left is done using the internal render engine, while the rest of the scene is rendered using Cycles.
 
This is one of my favorite renders from the entire project. It is also the first time I tried incorporating lens flares into my renders (I can totally understand why they are overused) I made use of several conflicting elements in this scene, which will hopefully make for an interesting backstory.
My first serious attempt at organic modeling! The polycount could have been much better, but the result looks decent!
This is basically a replica of an image I discovered of an office in Beijing:
http://goo.gl/LNxw6m
I decided to change the color of the banners to red, which adds a sense of danger to the scene. Hopefully the camera tilt does not scream "amateur".
The Lobotomy
Published:

The Lobotomy

A short film.

Published:

Creative Fields