In this project I've painted the "skins" of the characters. By painting into diffuse color, bump, and specular channels, I can deliver a package … Read More
In this project I've painted the "skins" of the characters. By painting into diffuse color, bump, and specular channels, I can deliver a package of images for the Technical Directors to put into the shader pipline to create surfaces with detail and sophistication. Read Less
This is the spokesman for TetraPak. I used Cinema 4D Bodypaint to create the texture for this CG character. Cinema's robust handling of brush technology, allowed me to develop a variety of custom brushes to handle fur direction and pattern.
Here he is standing in a scene made up of a practical set, background painting and CG wheat and CG chair. All made by the talented members of Bent Image Lab's art department and CG teams.
Another shot right before the sheep looses its wool and Mr. Rabbit gets a new sweater.
Working from a shirt design by Brett Superstar, I created multi-channel textures for this hippo character. I also painted his skin. In Cinema, artists are able to paint into diffuse color, bump, and specular channels to create detailed surfaces like this one.
Here the tour pauses while the moose inspects the TetraPak for quality standards.
The ringtailed lemurs were fun characters. I used similar custom brushes to paint their textures in Cinema 4D.