Can't talk about the characters. Can't show the game.
The new Assassin's Creed: Brotherhood was setting to be released in Q4 2010. We were tasked with creating buzz around the game prior to the actual announcement at E3 in Q2 2010 - without actually showing anything from it. Except for the weapons...
From start to launch we created a full site within 4 weeks. This included video editing, 3d asset creation and rendering, VO talent recording, in-site puzzle creation and necessary design and development to bring it all together.
Thanks to Red Interactive for their good humor and attention to detail.