We were commissioned
to design and direct the game cinematics and provide a graphic language that
could be used throughout production & marketing. This meant working closely with the game art director and
game designer, co-writing scripts and testing R&D works.
Our creative challenge was to create
a dramatic and engaging prologue that would not only provide a background
narrative to the game but establish a visual language for all in game graphics
and promotional material. Syndicate was an old isometric game that had a huge
following in '93 with a popular cyber punk graphic styling. Our challenge was to create a new
graphic language that would seduce the high end gamer of today.
conscious of the basic interpretation of a post apocalyptic future and wanted
to steer away from the usual distressed typography and glitchy styling of many
current first person shooter games. Instead of a glossy approach, we restricted
ourselves to a black&white palette, using orange as our only highlight
the connectivity theme of the game, we designed a family of signature
wireframes that would scale and connect together like a fractal. We achieved
this by using only dots and lines without any depth of field or post heavy
the subversive nature of the story would resonate best with a lamenting sound
composition, accompanied by an ominous VO narration.