- 3D Modelling (Autodesk Maya)
Studio + CGI
- In this report, I will be reviewing the elements involved with the 3D modeling segment of my course. The software I have used is AutoDesk Maya, the 2012 latest version, I have also designed using both a Mac OS and Windows system in order to test compatibility and the use of the LED screen of the MacBook Pro allowed me to be able to design in much higher definition. Maya is named after the Hindu concept of illusion, and is a 3D design platform for anything from computer games to visual effects. Walt Disney worked closely with the developers of Maya in order to make it more user friendly and allows a lot more efficient design capabilities. I also find that throughout the use of the software the use of a simple mouse is much simpler than using the touchpad that is provided on the Macbook. It was important to me as a designer that I was completely comfortable with the way in which the project could be constructed, and with the different variations of the software it allowed me to construct all the elements of the project a lot more efficiently. It also allowed me to be able to implement certain aspects such as “incremental saves” which ensures that many backups of the project were made incase any system crashes or faults occurred.
The object that I have decided to choose for this assignment is my own home, which is a five bedroom bungalow, with a pitched roof extension. The building includes external features including bay windows and conservatory, and also includes a garage attached to the property. It is a simple layout, however the complexity involved with certain building elements makes the project more interesting. Before I began using the software I had to take some reference images in order to gain a more complete picture of what my final project would look like. After I had taken the initial images, I then roughly inspected the property in order to gain knowledge of how it would was roughly structured during construction. Obviously all buildings are built on some sort of a foundation, so I then adopted this type of design and decided to enforce it into my own project. So the basic element that I decided to implement into this project is the construction will be done from the ground upwards.
- Once I had set up the scene within the Maya software, I began to design the foundations in which the house is sat on. As we can see from the reference images, the front door is within a small inlay with the doorway raised on a step leading into the property. So before I decide to start building exterior walls, I had to define the foundations that the property sits on as well as defining the step leading into the front door. Once I was satisfied with the foundations and front step of the property, I could then begin designing and constructing the exterior features of the property (walls, windows, roof etc). I began first by building the four main walls of the property, however it was not as simple as building four walls to create a rectangle. If we analyse the reference image once again, we are able to again take interest in the step at the front of the property. I had to therefore create a wall that goes around one side of the step creating a sort of “L” shape, allowing the inlay to become more visible on the front of the property.Now that I have managed to create the exterior walls and placed the on top of the foundations, I then had to begin to add some of the external features to the outside property such as the bay window on the front of the property, as well as the front door and any other windows on the ground level. One of the key skills that I needed to implement into the design of the property was the use of beveling and extrusion in order to make the window frames and panes of glass seem more realistic. However, before I could begin to add more precise features such as window frames and such, I had to add a roof to the property in order to determine the overall height of the building within the design. After looking at the side images of the property, we can see that there are windows at each gable end of the property upstairs, so it is crucial that I make the pitch of the roof high enough in order to successfully add the windows to the sides of the building. First of all, I had to add the gable ends to the top of the side walls, in order to determine the angle in which the roof panels will be placed on top. I had to add two isosceles triangles to the ends of the property, that were the same depth as the structure, and the top vertices of the triangle would be the connecting point of the roof panels in which I will eventually add. Now that I have fitted the gable ends of the structure, I am now able to add the roof panels which will now cover the top of the design completely, creating the house-like appearance and will also cover up any of the interior aspects in which I will not be constructing, due to this being an exterior design project.
- Now that the majority of the building has been constructed regarding the exterior four walls and the roof panels have been added. It is now important that I add more of the additional structural features including the conservatory, garage and dorma roof pitch. I began by roughly designing the four walls of both the conservatory and garage structures, and began the walls of the roof pitch. The conservatory roof will be one of the more difficult design aspects of the property due to the level of complex extrusion and round appearance, so I will be coming back to this later on in the project. So in the mean time, I will be designing the garage which should be one of the more easier additional features. Once the garage was basically completed, I was then able to finally finish the construction of the roof pitch in order to add the traditional dorma-bungalow design of the property. Now that the basic shape of the property is finally formed, I will now be able to add the more important details to the property such as some guttering, pipework and smaller external features.
- The smaller external features will obviously take the majority of the time to do on the project, some of these particular features require several much smaller polygon constructions and require more precise extrusion in order to ensure they look as accurate as possible. Now that the designing and construction aspect of the project is now complete, I will need to add some lighting and shading to the project in order for it to look as professional as possible once it has been exported for viewing. This will also require me to add some very basic textures to the property to make it seem a lot more realistic regarding the brickwork, glass for the windows and roof tiles.
It had taken me some time to be able to add textures that suited the final model appropriately and the glass texture that allowed the panes of glass to look as realistic as possible. The final product was well lit and had no external flaws that were easily recognizable, which I was pleased about. Now that the model has been completed I was then able to fully render the model and export it as a viewable product.