Project: Strong Roots
Authorship: David Dias
Client: Odd School
Software: 3DS Max, Vray and Photoshop
Summary: Project created to show how to quickly make a tree, for my students at Odd School, using different techniques and tools, like Object Paint, Viewport Canvas, Voronoi Fracture, MassFX, Hair and Fur, SSS and Texture Baking. I didn't want to use Sculpting programs like Zbrush (which in real environment may not be available), so the part that gave more work was the creation of textures. My objective was to create a tree that could survive a closeup and while maintaining a parametric control in some aspects such as the leaves and branches, but also without losing the aesthetic component of how we wanted to shape the tree.
closeup
Model parts used to create tree
WIreframe
Original Render
Post Production
Detail
3D model Integration with original Photo