00:06 FumeFX temperature based sim drived by particles (Grid Scale 686,346,272 / Wavelet Turbulence)
00:13 Boat on fire. FumeFX for the fire and RealFlow for the tentacles spashes and 'RealWave'.
00:18 Floor fall down. RayFire PhysX simulation with a vortex force
00:20 Raindrops dripping. Particle Flow systems. It would be meshed with Frost but finally I used Krakatora for the render. Flowchart: http://marcedn.files.wordpress.com/2013/03/rain_pflow.jpg
00:23 Walls reconstruction from "Novia" (Short-Film). RayFire PhysX sim baked and reversed (Activation by geometry)
00:26 Very small explosion. Fire creates smoke (Wavelet Turbulence: No)
00:27 Fur Close up" Scale and density by material.
00:30 Long hair simulation. I need to improve the collisions.
00:32 Knife cutting cloth.
00:35 Ice cream chocolate. A few tests with Particle Flow and Frost. Two with 'age test' for the melting and the other with 'Lockbond Operator'.
00:39 Driven water by 93k particles (PFlow). Meshed with Frost with anisotropic meshing. Rendered in Vray.
00:48 FumeFX dense smoke. Grid scale: 964,686,720 (Wavelet Turbulence: Yes, Re-Time: Yes)
00:51 Cloth Tearing
00:54 Particles + Newton force
00:55 Fortune wheel collapse with RayFire and MassFX
00:58 Mausoleum reconstruction from "Novia" (Short-Film). Simulation baked and reversed with RayFire. Also has Particle Flow layers and FumeFX. Flowchart: http://marcedn.files.wordpress.com/2013/03/casa_menus.png
01:06 Cross over matchmoved footage. I used GuruWare Ivy Generator for the red growing ivy.
01:08 Fluid across propeller done in RealFlow + Krakatoa (PRT color by Velocity / RF Particle Count: 2.2 Million).
Magma Flowchart: http://marcedn.files.wordpress.com/2013/03/propellerkrakamagmaflow.jpg
01:14 Room descutruction from "Novia" (Short-Film). Made with RayFire tools. Also some details with Cloth, Pflow and FumeFX.
01:21 Pole reconstruction. Done with PFlow instance script. Reversed in comp. Particles spwan by travel.
01:24 Monkey Island Ship. Simulation made with Cloth modifier. The water has no sim / interaction at all.
01:28 Chess pieces falling down done with MassFX.
01:30 Autumn leaves instances with PFlow.
01:32 Blue dense smoke in FumeFX.
01:33 News papers with Cloth modifier.
01:35 Fluid on the floor with Pflow and Frost.
01:37 Tent during storm with Cloth modifier.
01:38 Hair ball.
01:40 Fire ball vs fractured wall. FumeFX and RayFire.
01:44 Activation by geometry tests with RayFire Tools.
01:48 Point cached cloth intanced acros wires with PFlow. The wires are animated with linked Xform.
01:51 Mausoleum on fire with FumeFX. Also has a couple of PFlows sparks.
01:53 Mixing fluids into a Jar with RealFlow. Meshed with RF, rendered in Vray and Krakatoa (RF Particle Count: 212k)
01:56 Jigsaw puzzle deconstructed with Particle Flow script.
01:58 Fish flock using PFlow and 'go to rotation' operator. Needs to be improve.
02:00 Lowres nFluids
02:04 Character deconstructed with PFlow. The particles meant to be coloured by the object mapping.
02:05 Snow graph and logo constructed with PFlow and RealFlow.
02:08 Shattered window with RayFire Tools.