These sample images were created using Pixologic's acquired beta software, Sculptris. A micro version of Zbrush.
Establishment of low-poly production pipeline for converting triangles to quads, optimizing UV mapping, rigging skeletons, and prepping for animation or game engine implementation with high resolution texture baking.
The main purpose is to provide rapid conceptualization and a means to create high resolution; normal, specular, displacement, transparency, and luminosity mapping. All of which can be applied onto low poly characters with optimized UVs for online and hardware-friendly platforms.