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Save Our Seas Board Game

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  • In high school, I took Design as a matric subject at an external art school, Frank Joubert. For this project we had to design a board game that raised awareness about something. My class was made up of a really really great group of 12 people, and there were games about drug abuse, peer pressure, alcoholism and others.
    We could use any material - cardboard, paint, computer design etc. 

    My game is very simple: there are 5 characters, all of which are endangered sea animals (red-bellied turtle, bluefin tune, some species of seal, penguin and crab that I can't remember).
    Fish count as points, landing on the Oil Slick cause players to miss turns, Chance and Question cards move players backwards/forwards. 
    The dice is pretty much a hacky sack, as it is filled with rice. I sewed the game using coloured felt, inculding the 'box' which is a bag with pockets for the players and cards.

    Frank Joubert Art School is great. Regrettably, teachers have a large impact on the work I produce (something to change). My teacher Cindy was motivating and inspiring, thank you. 

  • The players
  • The fish points
  • Dice and Chance/Question card pockets
  • Player pockets
  • Whole game, with rule card