Another project that put me in charge of as a Producer. I got the idea that mobile games should pay an homage to classic arcade games of old and based on the popular game "Heavy Weapon", I wanted to give players a fast paced action game that would have players coming back for more. The game focuses on scoring better with increasingly difficult enemies level after level until you get to the end of the story. If the player wishes to play more, survival mode is unlocked and the players can see how long they last with unending wave after wave of enemies. I was in charge of design changes and mechanics to gameplay, the look and feel of the game, the backstory, and the QA testing team.