Red Cross: Stuff/ Resolve
Developed textures/ typography for the spot. Also included are early character explorations. I was able to play with typography and illustration at the same time – the typography became characters themselves. It was fun! In the beginning of development, we had a blast with the concept, just throwing out ideas, inspirations like paddington bear, then seeing it come into fruition. Awesome project! I really had a lot of fun with my fellow artist Max Ulichney (Lead) and Andy Hall (Director).
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