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Bēhance

  • Pixel Robot
    An adventure with non-humans...
  • We recently purchased Qubicle Constructor by Minddesk - a user friendly voxel editor that can create 3D models from pixel artwork. A bit of down time allowed us to spend some time with the software and figure out a workflow for how we could use it in production. We created Pixel Robot as a test, which I'm sure you'll agree worked out just great!
     
    Finger Industries 'Pixel Robot'  © Finger Industries 2013.

    Represented by Trayler & Trayler, London UK.

    Follow us on Twitter @Fingerindust or 'Like' us on Facebook here.
     
  • Initially a 14x18 pixel image of a small robot was created in photoshop using the pencil tool.
  • Once the pixel artwork is imported in to Qubicle Constructor the pixels are given volume and become voxels within  a matrix. From here Qubicle allows the user to select voxels and extrude them within the matrix. This means the model can be given depth and definition in 3D.
  • Once the 3D voxel model is completed it can be exported as an .obj and brought in to 3ds max as polygons.
  • A simple metallic Vray shader is applied to the robot, with a VrayEdgeTex used as a bump node. This creates a round corners effect without having to alter the 3D model in anyway, and keep polygons down.
  • Like any other character the model is rigged in CAT and posed.
  • Finger Industries 'Pixel Robot'  © Finger Industries 2013.

    Represented by Trayler & Trayler, London UK.

    Follow us on Twitter @Fingerindust or 'Like' us on Facebook here.