Working in motion / design means you need to constantly be learning and improving your skills. But when you don’t necessary have a project to … Read More
Working in motion / design means you need to constantly be learning and improving your skills. But when you don’t necessary have a project to work on, this can be difficult. When I find myself without a project it typically results in me opening Cinema4D, playing around a bit, getting half way into something, saving it, and never opening it again. Without a clear view of your final goal or a deadline, it can be difficult to get anything done. It was for that reason that I created the “Picnic Time” project.
The project was to create a Children’s Book for my 5 nieces and nephews (5 total, not 5 of each, yikes!) as a Christmas gift. With Christmas 3 months away, I knew I’d have enough time to work on this project while continuing with other projects.
The first thing I did was determine the length of the book, 10 pages. Each page would contain an item to bring on a picnic and would count upwards from 1 to 10. From there I figured out what those objects would be. Once I set out the structure, I gave myself a deadline of 1 page per-week, for 10 weeks. With this strict schedule and a predetermined aesthetic (established after the first few objects were modelled), plus the added pressure of potentially not having a Christmas gift, I was able to stay on track and get the project completed in time for printing.
Through the process I learned a great deal about texturing, modelling, lighting, and moving more efficiently through C4D. This practice forced me to model objects and play with different texturing techniques I wouldn’t have otherwise tried. In the end, it was a really fun and rewarding project and one of the few that I can physically hold in my hands.