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  • Punchline
    Hyper Island
  • Our group was given an Arduino-board as well as a Piezo-sensor and some LEDs. 
    We had complete freedom to do with it whatever we wanted so we placed the piezo-sensor inside a boxing bag and connected it to the arduino and the arduino to flash. 
    I then created a flash-interface which took the information from the and which gave me an indicator for impact and strength of impact. 
    The game I created then was to hit the bag as often and hard as you could in 10 seconds. Every punch gave a score according to the strength and all punches added up to the final score. You could also play it for a longer time but most users are very short of breath after just 10 seconds of intense hitting.
    While you were punching a voiceover made fun of your punches in a cockney-accent to push the experience even more.