- My Old Pixel Art.
Kicking off with my first commercial loading screen ever made...'Roller Coaster Rumbler'
16 colours, 320x200. I had to build the entire loading screen around the Tynesoft Logo colour pallet.
- Restrictions on hardware at the time - Atari ST, Amiga, PC (CGA and EGA Modes) - 8 Colours.
- Resolution - 320x200 - 640 480
- Colours - 16, sometimes running 2 banks of 16 (foreground and Background)
- We then moved up to 256 Colours. BLISS! :)
- 'Turn And Burn' - My first game for Flair Software. Awful Logo! 0.o
All originated on Atari ST Running in 16 colours.
- Ninja Rabbits Loading Screen - 16 Colours Cyberpaint Atari ST
- Elvira The Arcade Game - Amiga + Atari ST Screens
- Floaty shiny star sprites flying around the title screen :)
- 3d Environment. Sprite Toboggan.
- Note map invades screen to improve 3d drawing time..
- The crowd shot. I crammed as many team members and friends in that I could.
- One of the first instances of running pre-rendered heavily compressed video in a game.
- Morph © Millenium Interactive
- Expendable / Millenium Soldier. We moved up to 256 colours!!
- One of the first games to employ the use of bump mapping (Nvidia)
- Power Drive Rally - Jaguar © Rage
- 256 colour Sprite Sheets