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Bēhance

Nile Gold Ugandan beer commercial.

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  • The video shown here is just the raw 3D from the ad.
    The final TVC was quite long.

    This was done using Maya, mentalray, After Effects & Photoshop.

    Whenever there is a relatively simple environment, like a product shot,
    I opt for mentalray over other renderers because it has a couple tools that help resolve
    glossy rays really well in these situations..

    The water droplet trickling down the bottle was run as a particle simulation inside of Maya’s Nucleus engine. Trial and error was a given, but the moment we arrived at a stage where we were happy enough with the particles and their interactions, we cached and converted them to a high resolution mesh.
    The droplet animation was also made to dynamically affect the finer condensation in the shaders.

    Lighting was done with a couple area lights and reflector boards.
    Since the camera is macro on the beer bottle – our final render scene was geometry intense. The condensation and beer bottle needed to be subdivided enough for us to model any imperfections that would help contribute to the realism.