Graduate School (2010-2012)
Master of Graphic design
Duke University, Spring 2011, Second semester
Professor: Bill Seaman
The Human as Electrochemical Computer class
The exploration of such themes as affective computing, interactive gestures, origins and influence of emotions in the context of neosentience ideas was an inspiring and challenging experience. I tried to find connections and various relations among gestures, emotions, humans and machines. This attempt resulted in my project, which focused on shifting among senses, simultaneous perceptions, and relations between past and present emotional experiences.
Imagine sensitive fingerprints (wearable computer) capable to gather information about a wearer and“save” events etc. that have triggered emotions. When a person experiences another event he or she could join past emotional memories and the present moment. Some specific information could be retrieved according to present situation and context.
In my project I defined a framework and took a rainy weather as a present event and memories about the ocean or movies related to the rain. Hands could be mediators to evoke some affective memories and to express them. As an inspirational metaphor I chose Three Wise Monkeys idea (not in traditional meaning which is “see no evil, hear no evil, speak no evil”). I tried “to play” with the idea of hands and sensitive fingerprints, how it could be possible to express and “see” what people feel. If our hands could “memorize” our “emotional experience” (R. Picard), how we could express these emotions in new ways? If I close my eyes, I still could see. If I close my ears, I could hear. If I close my mouth, I still could talk. In these cases humans and machines should work together to “memorize” and to “visualize” emotions (maybe also to name these new emotions).
The following project:1. The map was developed in reference to the book “Affective Computing” by Rosalind W. Pickard and represents information about emotions and their relationships with human physical and cognitive parameters. The map illustrates the idea of affective computers that could recognize human emotions as well as its own “emotions” and the ones of other computers, express and have emotions.
2. The poster represents the idea and research process of the project. Some photographs are used from the Internet resources.