Basically for this image I have worked all the process in C4D and rendered with Maxwell and post with Photoshop.
For the vegetation I used Mograph and Surface Spread together with Maxwell instances.
The house wood fasade is an addition distributed with mograph.
Displacement texture for the foreground floor.
For the environment lighting I used an HDR
For post I rendered Object Buffers with the cinema renderer. Material ID (just for the elements that cinema object buffer does not recognise as maxwell instances) and Depth with Maxwell.
I rendered with multilight and saved different exposure images with different glares to mix them for the last image.Link to Ronen Beckerman's forum mini-challenge thread >>