Sam Horner's profile

Monster High iOS | Seam Stress Game

Monster High | Seam Stress Game
iOS Game | 2012
Company: Heavenspot
Client: Mattel
Creative Direction: Irena Milev
UX: Sam Horner
 Mattel and Heavenspot have been working together to create a gaming and activity app for their animated series Monster High. Our task for this update of the app was to create a puzzle game for the character Frankie. My role in this process was to create design sketches, build out a game design document and all the intricacies of the game itself. Once a solid game platform had been designed, I created a UX strategy for the game and wireframes for each stage of the process. After these were completed, I worked with the creative team to make sure the design of the game worked with the iOS platform and what interactions users needed to accomplish during gameplay.  During the development process, I worked very closely with QA and development to make sure aesthetic, the game mechanics and overall deliverables were as documented.

Download the app on iTunes
Creative by Irena Milev
Monster High iOS | Seam Stress Game
Published:

Monster High iOS | Seam Stress Game

Mattel and Heavenspot have been working together to create an gaming and activity app for their animated series Monster High. Our task for this u Read More

Published: