A “labor of love” in its truest form, I am still astonished that I can
say that I worked on this project! If I wasn’t playing Goldeneye with my
friends after school, then we were definitely playing Mario Kart 64.
Without a doubt, working on this site was one of the most intense
experiences of my life (read: long hours and sleepless nights). The end result was 100% worthwhile.
I had full responsibility for the development of the Flash teaser
site, which included a video player, image viewer, and interactive map
that corresponded with Nintendo’s North American tour. These components
were brought into the primary microsite which launched soon after. In
addition, I developed the interactive framework which handled the smart
loading of all sections in the site and all of the heavy images and
video assets that the site was reliant upon.
Perhaps the most technically challenging part of this project
was the developing the site for use within Flash Player 7. This was an
unavoidable consequence due to the requirement that the site be
accessible using the Wii Browser. As a result, we had to be flexible and
creative in our approach to solving the simplest of tasks which would
have been easily solved had we access to some of the newer classes and
effects that are often taken for granted in newer versions of Flash.
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