Megalomania perceives the city in total construction. The built environment is explored as a labyrinth of architecture that is either unfinished, incomplete or broken. Megalomania is a response to the state of infrastructure and capital, evolving the appearance of progress into the sublime.
Constructed predominantly using 3d Studio Max and rendered with Vray. Organic movement sequences were filmed on a Canon 5D mkII and tracked in PF Track. Demolition created using Rayfire. All compositing done in Adobe After Effects, edited in Adobe Premiere Pro. Audio recorded and coordinated using Adobe Audition. More information about the project at thoughtsnotthoughts.blogspot.com/