This simple render is demonstrating the effectiveness of texture as opposed to the polygon count.
Low poly space junk (4,000 polygons for the scene) UVW unwrapped and textured using view port canvas (3Ds Max) Normal, Specular, bump and Displacement maps were added.
Low poly space junk (4,000 polygons for the scene) UVW unwrapped and textured using view port canvas (3Ds Max) Normal, Specular, bump and Displacement maps were added.
Low poly space junk (4,000 polygons for the scene) UVW unwrapped and textured using view port canvas (3Ds Max) Normal, Specular, bump and Displacement maps were added.
Low poly space junk (4,000 polygons for the scene) UVW unwrapped and textured using view port canvas (3Ds Max) Normal, Specular, bump and Displacement maps were added.
Low poly space junk (4,000 polygons for the scene) UVW unwrapped and textured using view port canvas (3Ds Max) Normal, Specular, bump and Displacement maps were added.
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Low/Mid polygon model assets. This folder will be updated regularly. All assets have been modelled, uv unwrapped and textured by myself (naturall Read More