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Lord Khargol

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    Below are the passes that i used to composite this character.
  • Character was rendered entirely in Zbrush and composited in photoshop, but basemesh was modeled in 3dsmax. For UVs i used both UVMaster and UVLayout. Texturing was done mostly in photoshop. I tried and wanted to use as minimum polygons as possible but achieve as much detail as i could. For example the whole body of this character is 0.8 million polygon and none of the subtools crossed million polys. This is something i like to do when i design a concept.