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  • This project explores our relationship with hair.
    As a feature of our identity and appearance- hair has been widely fetishised as a flattering feature. The aesthetics differ between cultures and throughout time. Hair “placement”/growth on different parts of the body, can be considered flattering, while “placement”/growth on other areas of the body unflattering.
    Curiously, this dictates the acceptable and unacceptable management of growth(grooming) of hair.

    The model is made using parametric software. The set of rules are basic and easy to understand. The idea is that the hair is represented by vectors. These vectors have a general direction of force- center of earth (gravity). They protrude at a ninety degree angle to the surface of origin (skin). They can be affected at a selected point- to modify when they start to curve towards the gravitational force (modify their tensile strength). The code further allows to modify the number of these vectors, and is able to skip a number of vectors- to imitate natural growth and avoid a grid pattern.
    This allows innumerable variation and custom design. Ideally the design will be a reflection of the choice of placement of this jewelry on the body.