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"Little Paris"

  • "Little Paris"
    Realtime Environment
  • "Little Paris" was the nickname given to Bucharest in its heyday, during the inter-war period, due both to its strong ties and similarities to Paris. Then communism came and pretty much ruined everything. So this environment is more of a collection of parts of the old Bucharest, brought into the present day. Meaning that the buildings are not new, but aren't delapidated either, as they are now in real life.

    I decided to use Cryengine 2 for this project, since I liked it's lighting system a lot more than UDK's, even though CryEngine doesn't have lightmapping and so no Global Illumination.
    Most of the buildings are unique assets, although I've created variations of them in 3ds Max reusing their textures to get different results. I also modelled a set of modular pieces, which can be used to create any number of buildings, although they still share the same texture.

    It was the first time I used a game engine and it taught me a lot about producing assets for next-gen games.

    I modelled and textured everything except for the trees, bushes, grass, birds and the skybox, which are property of Crytek GmbH.