Happy Halloween!
You can play Lenzo's Halloween adventure here !http://jjenningsgames.weebly.com/lenzos-halloween-adventure.html
Lenzos' Halloween adenture is a 2D-3D platforming game hybrid Developed by my friend / Game Designer Travis Vanessen and programmed by myself over a month long sprint in october and we made the game available on october 31st. This is one of the first gams I have worked on where I take a backseat on the design decisions, so much of what i display and talk about here will be more about my implementation , scripting componenets i made , and different features i wrote versus the design of the game itself .
I want to to offer a special thanks to Phyne Games , Sou Chen Ki , Bitgem, and Urbanity for their amazing models , they made it so all we had to do was focus on making the game !
Here is the Script and the adjustable parameters for the individual enemies . At its core each enemy has 3 options for how they will move option 1, they simply stand still in their current location , number 2 they are assigned a location in their zone and walk towards it and once reaching that position will re-assess how to move. lastly they may choose to move back to their initial position .
The most important parameter here is the movement radius because it tells our AI where their given zone extends to .